- Vincent Ro
- 3 hours ago
- 3 min read
At first glance, the character above appears almost human—but something about her smile, her eyes, or her facial expression is odd. That unease isn’t just your imagination; it is the Uncanny Valley at work. This photo is from The Polar Express, a film often notorious for its hyper-realistic animation that lands uncomfortably between cartoon and human. Hopefully, you felt something was off—that’s the psychological effect at work. Holly, also called “Hero Girl,” is a lot more realistic than, say, a cartoon Superman. And yet, despite more realistic, she triggers more discomfort because she is almost—but not quite—human.
The Uncanny Valley was originally developed in 1970 by Japanese robotics engineer Masahiro Mori. At face value, this phenomenon might just seem like an instinct you have and nothing more, but there is a whole lot more.
The process of analyzing human faces and emotions is complex, involving a network of brain regions like the fusiform face area (FFA) and amygdala, working together to interpret facial expressions and extract meaning for social interaction. The specific patterns of facial muscle activity that create emotional expressions have been shaped over millions of years. Three main ideas attempt to explain the origin of this effect.
The Uncanny Valley is not just a feeling you get in your gut when you look at something off—it’s the product of deeply-rooted psychological and evolutionary mechanisms
The evolutionary theory suggests that there was a point in history where evolution required slight deviations from human-like features to trigger discomfort; examples of this could be people who could be potentially dangerous or diseased individuals.
Another idea is cognitive dissonance, defined as the mental discomfort felt when people hold attitudes or beliefs that conflict with their behaviors. In this case, when something looks human, people then subconsciously hold expectations of human-like behavior—when this expectation is not met, though, people may feel cognitive dissonance, consequently leading to a feeling of uneasiness.
Finally, impaired empathy is the inability to understand or share the feelings of other people. Small cues such as facial expressions and body language are extremely important to human interaction and socialization. Similar to dissonance, when these boxes are left unchecked, it creates complications in our ability to truly connect—impaired empathy—adding to the sense of eeriness.
The Uncanny Valley is not just a feeling you get in your gut when you look at something off—it’s the product of deeply-rooted psychological and evolutionary mechanisms. Our brains have spent millions of years being able to recognise human faces and to ring an internal alarm when something looks human but doesn’t feel quite right. From unnatural movements to abnormal reactions, these things disrupt our set of expectations, triggering discomfort.
As AI and hyper-realistic technology become a growing part of our daily lives, we can see why this valley matters. With growing exposure to these almost human-like entities, it can blur the line between human and machine. The more we interact with “almost-humans,” the more the line between real and artificial grows thinner, challenging our very sense of what it means to connect.
Masahiro Mori, “The Uncanny Valley,” IEEE Spectrum, 2005.
Nancy Kanwisher et al., “The Fusiform Face Area,” Journal of Neuroscience, 1997; Ralph Adolphs, “Recognizing Emotion from Facial Expressions,” Behavioral and Cognitive Neuroscience Reviews, 2002.
Mahdi M. Moosa and S. M. Minhaz Ud-Dean, “Danger Avoidance,” Biological Theory, 2010.
Ayse Pinar Saygin et al., “Predictive Coding and the Uncanny Valley,” Social Cognitive and Affective Neuroscience, 2012.
Angela Tinwell et al., “Perception of Psychopathy and the Uncanny Valley,” Computers in Human Behavior, 2013.